#ifndef __I_TRANSFORMATIONCALLBACK_H__
#define __I_TRANSFORMATIONCALLBACK_H__

struct ceMatrix4f;

/**
 * \addtogroup scene
 * @{
 */
/**
 * @brief Is called when the tranformation matrix of a ceEntityNode has changed.
 * @deprecated
 */
struct iTransformationCallback
{

  virtual void TransformationChanged (const ceMatrix4f& matrix) = 0;

};

/** @} */

#endif /* !__I_TRANSFORMATIONCALLBACK_H__ */

